![Is the bell curve really so "goofy"? Does the d20 really improve on 2d6? Or no? (Panels from *Rise of the Dungeon Master: Gary Gygax and the Creation of D&D*) : r/RPGdesign Is the bell curve really so "goofy"? Does the d20 really improve on 2d6? Or no? (Panels from *Rise of the Dungeon Master: Gary Gygax and the Creation of D&D*) : r/RPGdesign](https://external-preview.redd.it/I-ooYh_KrBBxkl9EJDWkLFKRVqcLNH5Hb0c0TWenFXs.png?auto=webp&s=d5bd4be2c9cbc1b7087a7f1ceac2ed15ec1fb11e)
Is the bell curve really so "goofy"? Does the d20 really improve on 2d6? Or no? (Panels from *Rise of the Dungeon Master: Gary Gygax and the Creation of D&D*) : r/RPGdesign
![Freyja Katra Valentine on Twitter: "Now for the 1d12/2d6/3d4 debacle. They all have a maximum of 12 so they're equivalent, right? (this is what 4e D&D treated them as.) But no. Average Freyja Katra Valentine on Twitter: "Now for the 1d12/2d6/3d4 debacle. They all have a maximum of 12 so they're equivalent, right? (this is what 4e D&D treated them as.) But no. Average](https://pbs.twimg.com/media/EA5iozDXsAAFM6y.png)
Freyja Katra Valentine on Twitter: "Now for the 1d12/2d6/3d4 debacle. They all have a maximum of 12 so they're equivalent, right? (this is what 4e D&D treated them as.) But no. Average
![Josh Sawyer on Twitter: "Cf. Disco Elysium, which uses 2d6 (bell curve, not flat distribution) for its skill checks and adds to it a range of values that are comparable to (if Josh Sawyer on Twitter: "Cf. Disco Elysium, which uses 2d6 (bell curve, not flat distribution) for its skill checks and adds to it a range of values that are comparable to (if](https://pbs.twimg.com/media/EmlyEHeU0AAb__D.png)
Josh Sawyer on Twitter: "Cf. Disco Elysium, which uses 2d6 (bell curve, not flat distribution) for its skill checks and adds to it a range of values that are comparable to (if
![Whole number modifiers with D6 are too powerful, what about if we changed to D12? - Page 2 - Forum - DakkaDakka | Roll the dice to see if I'm getting drunk. Whole number modifiers with D6 are too powerful, what about if we changed to D12? - Page 2 - Forum - DakkaDakka | Roll the dice to see if I'm getting drunk.](http://www.thedarkfortress.co.uk/tech_reports/tech_assets/2-dice-charts.gif)
Whole number modifiers with D6 are too powerful, what about if we changed to D12? - Page 2 - Forum - DakkaDakka | Roll the dice to see if I'm getting drunk.
![game design - What dice mechanic gives a bell curve distribution that narrows and increases mean as skill increases? - Role-playing Games Stack Exchange game design - What dice mechanic gives a bell curve distribution that narrows and increases mean as skill increases? - Role-playing Games Stack Exchange](https://i.stack.imgur.com/QedwI.png)